DETAILED NOTES ON GAME JOLT

Detailed Notes on game jolt

Bear in mind that your players are certainly not gonna be investigating your weapon the many time, Unless of course your game sucks -- They are going to be hunting within the viewport for targets, or at the crosshair in the middle from the display screen; do you want to invest 16MB of VRAM on that too?), and maybe while in the suggest-time the comp

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